Lighting Lead, Digital Domain
Alexandre Millet started working in the visual effects industry in 2007, on both commercials and feature films. His specialty in look development as well as lighting has been portrayed in the many projects he has worked on including Inception, The Dark Knight Rises, Captain America: The First Avenger, Jack The Giant Slayer and many more. Most recently Alexandre was credited as Lighting Lead on the mega blockbuster X-Men: Days of Future Past at Digital Domain, and prior to that the lighting lead on Sci-fi classic, Ender's Game which released in 2013.
Head of Software, Method Studios
Blake Sweeney is an accomplished CG Supervisor at Method Studios in Los Angeles and has worked on VFX heavy features such as Iron Man 3, Cloud Atlas and Oz: The Great and Powerful. Most recently, he produced CGI for the action packed political drama White House Down (nominated for a Visual Effects Society Award) and the futuristic thriller Divergent.
Blake also enjoys the opportunity of working on high end commercials and helped in the production of the Kia 'Hotbots' ad which aired during the Super Bowl.
Creative Director, Chaos Group
CG Industry veteran Christopher Nichols is Chaos Group's Creative Director and leads all Partners in Art projects, including the upcoming short film, CONSTRUCT. With a background in both VFX and Design, Nichols has worked for Gensler, Digital Domain, Imageworks and Method Studios. His credits include Maleficent, Oblivion and Tron: Legacy. His passion for design, lighting and technology drives him to push the art form and enable artists worldwide.
Digital Production Supervisor / CG supervisor / Pipeline Lead, ILM
For more information, visit Johan’s profile in IMDB
CG Supervisor, Digital Domain
Jonathan Litt is an award-winning CG Supervisor. His work spans seventeen years and fifteen feature films including The Curious Case of Benjamin Button, TRON: Legacy, Spiderman 3, The Matrix Revolutions, and most recently, Maleficent. A seven-year Digital Domain veteran, Jonathan was recognized with a Visual Effects Society Award for his work on Button. He holds B.S. and M. Eng degrees in Computer Science and Electrical Engineering from the Massachusetts Institute of Technology.
VFX/CG Supervisor, Blur Studio
Kevin Margo is director of the hit sci-fi short film “Grounded”. He joined Blur studio in 2003 as a scene assembly, lighting and compositing artist and has since moved into the studio’s VFX/CG Supervisor role. Recent work includes the prologue for Thor 2: The Dark World and the David Fincher produced Halo 4: Scanned cinematic trailer.
V-Ray Master Trainer, Chaos Group
Konstantin joined Chaos Group in 2010 and is one of the main 3D artists and presenters for the company.
His past experience as a 3D artist at several production studios brought to Chaos Group talent, inspiration and a deep knowledge of the production process. Konstantin demonstrates the magic of V-Ray and Phoenix FD at various events all over the world.
Development & Operations IT Manager at IKEA Communications AB
For more information, visit Martin's profile in LinkedIn
VFX Supervisor, ScanlineVFX
A classically trained concert pianist and an avid technologist, Mohsen Mousavi’s career spans years of experience in digital effects both as a freelancer and a supervisor with some of the leading VFX studios. From 2007 to 2011 Mohsen worked with Pixomondo in their Berlin division. His credits during these years include academy award winner for visual effects Hugo, Emmy- and VES-awarded Game of Thrones, and Red Tails. In 2012, Mohsen joined Scanline VFX in their Vancouver studio acting as digital effects supervisor on A Good Day to Die Hard and 300: Rise of an Empire. Mohsen has recently finished Pompeii as VFX supervisor and is currently working on the highly anticipated project “San Andreas”.
CG Supervisor, Method Studios, Vancouver
Sean Schur is an accomplished CG Supervisor who has worked on recent VFX heavy features such as White House Down (nominated for a 2014 Visual Effects Society Award), Riddick, Transformers Age of Extinction and the upcoming releases Maze Runner and Pele.
Sean has worked in the industry for 22 years, in many roles: Lighting, FX, Compositor, VFX Supervisor and now CG Supervisor for Method Studios. His strengths are in pipeline development, production methodologies, on-set supervision, Maya, V-Ray, Renderman and Nuke (as well as a long list of proprietary software). In his 22 years, prior to working with us here at Method, he has worked at ILM, Weta Digital, Reliance Media Works, Sony and MPC London.
V-Ray Master Trainer, Chaos Group
Simeon Balabanov is a 3D professional with more than 6 years experience in the field of 3D modeling and rendering. Before joining Chaos Group, he worked as a CG Supervisor at some of the biggest animation studios in Bulgaria. Simeon joined the Chaos Group 3D team in 2012 and since then he is one of the company's top presenters focused on V-Ray for 3ds Max and V-Ray for Maya. He holds a Bachelor's degree in Industrial Engineering from Technical University - Sofia.
Co-Founder & Chief Technology Officer, Chaos Group
Vladimir Koylazov (Vlado) has more than 15 years of software development experience, the majority of which he spent developing and improving the world famous render engine V-Ray. Passionate about 3D graphics and programming, Vlado is the driving force behind Chaos Group’s software solutions. Vlado is an expert in rendering theory and an avid 3D community supporter and he often participates in forum discussions to help users solve rendering challenges.